DRAKHYSYS INFINITY TILESET WORKBENCH V4.8.8.49
CHITIN.KEY BULK BIF IMPORT

New in the CHITIN.KEY Editor:
- BULK IMPORT BIFS... on the BIF Archives tab and Import/Export menu.
- Choose a SOURCE chitin.key, then tick exactly which BIF archives to import.
- Each selected source BIF brings its resource ResRef/type/locator mappings with it.
- Editable Target KEY path for every BIF before import.
- AUTO-RENAME BIF PATH COLLISIONS with a configurable prefix (default IWD2_).
- Resource conflict policies:
    * KEEP TARGET / skip imported duplicate ResRefs (safe default)
    * REPLACE target mappings with imported mappings
    * APPEND duplicate rows (advanced)
- Optional copy of selected BIF files from the source game into the target game root.
- Save/Save As still controls when the new chitin.key is actually written.
- The source chitin.key and source BIF files are never modified.

Important:
A standalone BIF does not contain its resource ResRef names. Therefore bulk import uses the
source game's chitin.key to know which resources belong to each BIF.

IWD2 -> BG2EE test:
- BG2EE source used: 192 BIFs / 62,575 resources.
- IWD2 source used: 133 BIFs / 25,819 resources.
- The three BIF path collisions were auto-renamed:
    data/GUIbam.bif  -> data/IWD2_GUIbam.bif
    data/GUIfont.bif -> data/IWD2_GUIfont.bif
    data/GUIicon.bif -> data/IWD2_GUIicon.bif
- Safe KEEP TARGET policy skipped 10,073 duplicate resource keys and imported 15,746 new mappings.
- Result: 325 BIF entries / 78,321 resource entries.
- KEY V1 round-trip validation: 0 structural errors.
